Hi all, it’s time for Hidden Gems Issue 3!
This is the feature in which we discover books that may not be as well known as some others, but look great reads! Let’s get started…
An enemy slain is not a conflict won…
After decades of war the demon Te Mirkvahíl is dead. But its progeny endure, spilling from the Heart of Mirkúr, sowing death across the land of Ariath. If the people are to finally know peace, the Heart must be destroyed. Theailys An believes he can do just that with The Keepers’ Wrath, an infamous power focus wrought in Ariath’s yesteryears–but the weapon first must be reforged.
War spares no one…
Serece never intended to get involved in Ariath’s war. But history and demons have a way of pulling strings. When she learns Theailys An, a man whom she abhors, bears striking similarity to the first creator of The Keepers’ Wrath, Serece departs her mountain world for Ariath to ascertain the truth.
From patience, hope…
For millennia Behtréal has walked the world alone. Rewriting history to resurrect his people is easier said than done. But Ariath holds the key–soon The Keepers’ Wrath will be remade.
Truth from madness…
As paths converge and a shadow falls across Ariath, one thing becomes increasingly and horrifyingly clear–these events have played out many times before.
Alex Lennart and the Ice World
D. M. Z. Liyanage
On the blustery ice-world of Eleusis, an ancient magic stirs. Tales are whispered of the ‘Völvur’ – dark sorcerers now long extinct.
Patrol pilot Axel Lennart had never believed in the Völvur. They were a fairytale – a nightmare rumoured to have been wiped out by the harsh Unity Regime, who rules over Eleusis with a strong grip.
But when Axel hears that the Regime is searching for an ancient Völvur artifact buried deep within the ice wastes, he lets his curiosity get the better of him. What Axel doesn’t know is that the Regime aren’t the only ones looking for the artifact…
As strange things start to happen on Eleusis and the ghostly moon of Scarto, Axel vows to find out the truth.
Cold From The North
Driven by the promise of an ancient prophecy which will bring the dark ways of an old god back to power and prominence, an army of invaders swarms Ogulf Harlsbane’s homeland slaughtering all those who oppose them.
Along with his people, Ogulf must seek refuge from this savage force. In his search of sanctuary, he is tasked with finding the one person who can put a stop to the onslaught.
Doing so will send him across lands and seas, have him and his closest friend navigate the intricacies of a civil war, and try to win the help of the princess fighting for her throne.
If he fails, darkness will prevail and the reign of the Onyxborn will begin.
The Half Killed
Dorothea Hawes has no wish to renew contact with what lies beyond the veil. After an attempt to take her own life, she has retired into seclusion, but as the wounds on her body heal, she is drawn back into a world she wants nothing more than to avoid.
She is sought out by Julian Chissick, a former man of God who wants her help in discovering who is behind the gruesome murder of a young woman. But the manner of death is all too familiar to Dorothea, and she begins to fear that something even more terrible is about to unleash itself on London.
And so Dorothea risks her life and her sanity in order to save people who are oblivious to the threat that hovers over them. It is a task that forces her into a confrontation with her own lurid past, and tests her ability to shape events frighteningly beyond her control.
Spit and Song
Travis M. Riddle
Kali is a merchant who yearns to leave the harsh deserts of Herrilock and travel across the sea, trading goods and soaking in the sights and cultures. With a new potion on the market undercutting her profits, though, her seabound dreams are put on hold indefinitely.
Failed musician Puk hits rock bottom after yet another catastrophic performance. Wandering the city streets in search of any sip of booze or whiff of fire-spit he can get his hands on, he resigns to the fact that he’s stuck in the desert with no way back home to Atlua.
Until one day, their paths cross with an illicit job opportunity. With its hefty payday, Kali and Puk could afford to finally escape the desert heat and set sail across the gulf.
The black market job would see them travel endless dunes on a road made from a massive dead beast’s ribs and out to a mythical city in the sea, scuffling with monsters and thugs in search of a long-lost book that might be the most dangerous object in the world.
How hard could it really be?
What if the gods themselves wanted you dead?
A young boy lies on a beach on a warm summer’s day. While trying to block the sun from his eyes Arpherius makes a shocking discovery; he has no shadow. Confused and bewildered he asks his uncle why he is shadowless. What he learns is a terrifying secret that will change his life forever.
Set in the Northern Realms, Shadowless is a fantasy novel about individuals born without a shadow. Spawned by the malevolent deities of this world these children of the gods are persecuted at every turn. Hunted by the high priests who carry out the wishes of their gods, hunted by the Shadow Watchers; armed soldiers who are assigned to each temple, and hunted by the gods themselves.
Part-mortal and part-god, the Shadowless live for centuries and face a battle for survival, constantly on the run or hiding in far-flung corners of the Northern Realms.
Soon their lives and fates become intertwined, expedited by the mysterious monk Amrodan. Driven by a series of visions Amrodan travels through the Northern Realms, seeking out the Shadowless and trying to enlist their help to take a stand and fight back against the gods.